Tuesday, September 29, 2009

#026 - da boss and his boyz


so now we get to the top of the food chain in the warband - gutstab gobsmasha and his personal bodyguard, wogrot's wreckaz... da boss himself is sporting a rather large bosspole, topped with his personal standard, which will be a broken ork jaw over two red axes... armed with kombi-scorcha and big choppa, i will be taking full advantage of what furious charge has to offer - initiative 5 is better than 1, especially since space wolves will be the new army for a while... the unique detail here is the big choppa itself, a polearm instead of an axe... i thought this a more fitting touch, considering they are sneaky gitz instead of loud and rowdy - better to gut someone from 10 feet away than risk getting too close... the fact it's a polearm just makes him look more skilled at close combat... finally, we have 'eavy armour and a kustom cybork job - a metal plate on the left abdomen covers where dok stabbawitz and 'toolz' murfy added "gutz 'n gubbinz" to give gobsmasha a localized kustom field powered by his twin hearts (an idea they got from gutting several space marines)...

which now brings us to gunna wogrot and his wreckaz... if gobsmasha is the brains, then wogrot's krew is the backbone... what da boss says goes, and those who dont get in line get a crack to the skull... wogrot, pictured on the left, is the captain to gobsmasha's colonel, also sporting a polearm big choppa, though not as long as gobsmasha's, and a slugga... next in line we have a choppa with kombi-scorcha, followed by a big choppa and kombi-scorcha, then slugga and choppa with voxcaster on the back, with a kombi-scorcha and choppa at the end... the entire krew has 'eavy armour and stikkbomms, as well as several different backup weapons (extra choppas, boltguns, backpacks, etc) that serve a purely cosmetic function - these boyz are kitted for the big fights, able to stand alongside da boss and come out on top of the pile no matter what...

simply put, da boss and his krew are meant to assault infantry and big game creatures, which is exactly how they like things... four one-shot heavy flamers, stikkbomms, and enough armour to withstand prolonged combat (short of power weapons anyway)... missing from this list at the moment, however, is one dok stabbawitz, the final piece of the top tier krew... while gobsmasha himself doesn't benefit from 'feel no pain,' the 12 wounds possessed by the krew certainly do...

all i need now is a battlewagon to transport them in... /post

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