Tuesday, January 20, 2009

#011 - practice, round one

well, it could have been worse - at least i wasn't crushed in the second turn (just the third)... the list i had was fast, and it was hard hitting... but against an all khorne chaos warrior list, with a giant and a shaggoth included, it just wasn't hard or fast enough... also, i changed my list at the last moment to test the effectiveness of a great bray shaman - it wasn't, so i won't be doing that again...

on a positive note, i learned a few things about my army while losing:

1. beast herds make better screens than charge units, even if you have a lot of them
2. spread the brute squads out more in the front line, since they need more room to move
3. take more squads, period
4. use natural speed to my advantage and engage their line by turn 2

so i dropped the ogre bulls from the list, as they didn't see any combat until the end, and that was getting charged by 2 marauder horsement... dropped the great bray shaman and threw the doombull back in there... swap some magic items around so the regular shaman has two dispel scrolls... and now the new list looks like:

- doombull
- wargor of khorne, 26 beastmen
- wargor of nurgle, 26 beastmen
- bray shaman, lv 2
- 15 khorngors
- 15 bestigors, vitriolic totem (poisoned attacks)
- 10 warhounds
- 10 warhounds
- 3 minotaurs of nurgle
- 3 minotaurs of nurgle
- 3 dragon ogres

this should perform rather nicely for general purposes... we'll see how tomorrow's fight against the vampires works out... /post

1 comment:

  1. I hear mighty good things about the ambush rules for Beastmen - I'll be the first to admit, I have no clue how it is supposed to work, but it seems like a good idea?